SpeakEasy

SpeakEasy

FEB 2025

FEB 2025

Second Place • UCSC SVC Designathon

Second Place • UCSC SVC Designathon

Figma

Case Study

Interaction Design

Branding

Prototyping

Wireframing

Mobile App

Speak Easy is an all-in-one game designed to support individuals who stutter by providing engaging and interactive activities to practice speaking. At the same time, Speak Easy helps improve speech technologies by collecting valuable data to enhance speech recognition and fluency support. Our mission is to empower users with confidence in their speech while contributing to the future of inclusive communication technology.

Context

Context

Current speech technologies, such as automated phone menus or computer-generated captions, often fail to work well for people who stutter due to training on fluent speech. To make these speech technologies more responsive and accessible for people who stutter, it is important to collect more diverse stuttered speech data to improve these technologies.

Current speech technologies, such as automated phone menus or computer-generated captions, often fail to work well for people who stutter due to training on fluent speech. To make these speech technologies more responsive and accessible for people who stutter, it is important to collect more diverse stuttered speech data to improve these technologies.

Goal

Goal

Our goal was to design a data collection process that empowers people who stutter to contribute speech samples on their terms for building more inclusive AI speech technologies. Focus on the experience of providing consent, contributing samples, and understanding dataset use.

Our goal was to design a data collection process that empowers people who stutter to contribute speech samples on their terms for building more inclusive AI speech technologies. Focus on the experience of providing consent, contributing samples, and understanding dataset use.

How might we

How

might we

empower individuals who stutter to practice speaking confidently in a supportive environment while contributing to more inclusive speech recognition technologies?​

empower individuals who stutter to practice speaking confidently in a supportive environment while contributing to more inclusive speech recognition technologies?​

Solution

Solution

We developed SpeakEasy, a gamified mobile app that offers engaging, low-pressure speaking exercises tailored for individuals who stutter.

  • Implemented goal setting and streak tracking to motivate users through personalized objectives and consistent practice.

  • Implemented goal setting and streak tracking to motivate users through personalized objectives and consistent practice.

  • Contributed to inclusive AI development by collecting diverse speech data to improve speech recognition technologies for individuals with speech differences.

  • Ensured transparency and trust by clearly communicating data usage policies and obtaining informed consent for speech data collection.

We developed SpeakEasy, a gamified mobile app that offers engaging, low-pressure speaking exercises tailored for individuals who stutter.

  • Implemented goal setting and streak tracking to motivate users through personalized objectives and consistent practice.

  • Implemented goal setting and streak tracking to motivate users through personalized objectives and consistent practice.

  • Contributed to inclusive AI development by collecting diverse speech data to improve speech recognition technologies for individuals with speech differences.

  • Ensured transparency and trust by clearly communicating data usage policies and obtaining informed consent for speech data collection.

Design Iterations

Design Iterations

We went through a lot of design iterations throughout the design process. Debates would spark about almost anything, from font and color to usability and design hierarchy. The more debates the better, it all helped us shape the best possible app at the end. Below is an example of an iteration of the home screen.

We went through a lot of design iterations throughout the design process. Debates would spark about almost anything, from font and color to usability and design hierarchy. The more debates the better, it all helped us shape the best possible app at the end. Below is an example of an iteration of the home screen.

Data Collection

Data Collection

When it comes to the data collection, the back end will consist of waveforms from users' responses paired with the expected or inferred words. These data pairs will be sent to companies under contract.

These key-value pairs will help speech technology companies train their models on more diverse data, making speech recognition more inclusive for individuals who may not speak as fluidly as others.

When it comes to the data collection, the back end will consist of waveforms from users' responses paired with the expected or inferred words. These data pairs will be sent to companies under contract.

These key-value pairs will help speech technology companies train their models on more diverse data, making speech recognition more inclusive for individuals who may not speak as fluidly as others.

Trust & Transparency

Trust &

Transparency

To ensure transparency, we have implemented a consent notice before users sign in, clearly outlining how their information will be used and how the games will function.

To ensure transparency, we have implemented a consent notice before users sign in, clearly outlining how their information will be used and how the games will function.

Intentionality

Intentionality

We aimed to create an engaging and enjoyable app while also leveraging speech data to help individuals who stutter. This would contribute to improving data collection and speech technologies.

We aimed to create an engaging and enjoyable app while also leveraging speech data to help individuals who stutter. This would contribute to improving data collection and speech technologies.

Accessibility

Accessibility

We sought to implement as many inclusive features as possible to make the app enjoyable for everyone. In particular, we designed functions to support individuals who stutter, ensuring they feel included and considered throughout the design process.

We sought to implement as many inclusive features as possible to make the app enjoyable for everyone. In particular, we designed functions to support individuals who stutter, ensuring they feel included and considered throughout the design process.

Readability

Readability

Our goal was to maintain a clean and readable interface while also incorporating vibrant and inviting design elements to appeal to users of all ages and demographics.

Our goal was to maintain a clean and readable interface while also incorporating vibrant and inviting design elements to appeal to users of all ages and demographics.

Intentionality

Intentionality

We aimed to create an engaging and enjoyable app while also leveraging speech data to help individuals who stutter. This would contribute to improving data collection and speech technologies.

We aimed to create an engaging and enjoyable app while also leveraging speech data to help individuals who stutter. This would contribute to improving data collection and speech technologies.

Inclusivity

Inclusivity

We wanted to ensure that people of all ages and backgrounds could have a great experience. To achieve this, we incorporated a variety of options to accommodate different preferences and needs.

We wanted to ensure that people of all ages and backgrounds could have a great experience. To achieve this, we incorporated a variety of options to accommodate different preferences and needs.

Challenges

Challenges

We did realize some issues after the competition — most people who do stutter won’t stutter with a single word. Usually stuttering occurs in long sentences or phrases. To fix this, we would implement games that take in a longer answer, maybe having the users ask brain teasers or trivia to their friends through the speech to help capture more of the data.

Another Issue we ran into was the fact that we are in fact using the technology that we are trying to fix, by transcribing the stuttered speech as answer inputs. What if our app fails to understand the stuttered speech? To fix this, we would add a text input option after 3 failed speech attempts. Additionally, the more the platform gets used and the more data we collect, the better the speech models would get.

We did realize some issues after the competition — most people who do stutter won’t stutter with a single word. Usually stuttering occurs in long sentences or phrases. To fix this, we would implement games that take in a longer answer, maybe having the users ask brain teasers or trivia to their friends through the speech to help capture more of the data.

Another Issue we ran into was the fact that we are in fact using the technology that we are trying to fix, by transcribing the stuttered speech as answer inputs. What if our app fails to understand the stuttered speech? To fix this, we would add a text input option after 3 failed speech attempts. Additionally, the more the platform gets used and the more data we collect, the better the speech models would get.

Final Thoughts

Final

Thoughts

Winning second place was definitely a plus, but what really stuck with me from this experience was just how quickly our team clicked. It was the first time I’d ever worked with this group, but from the jump, ideas were flying around like popcorn, every single person brought something brilliant to the table. I remember thinking, "Yep, these are my people. I want to do every designathon with them from now on." Amazing designers, inspiring collaborators, and just a dream team all around.

Winning second place was definitely a plus, but what really stuck with me from this experience was just how quickly our team clicked. It was the first time I’d ever worked with this group, but from the jump, ideas were flying around like popcorn, every single person brought something brilliant to the table. I remember thinking, "Yep, these are my people. I want to do every designathon with them from now on." Amazing designers, inspiring collaborators, and just a dream team all around.

Actively seeking summer 2026 internships

© 2025 Jeffrey Antony

Actively seeking summer 2026 internships

© 2025 Jeffrey Antony